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PLAYBLAST EXPERIMENTS

DESCRIPTION

In these three experiments, I focused on making Playblasts in Autodesk Maya look as high-quality as possible without rendering.

I worked with animation techniques such as simple rigging with the Squash & Stretch animation principle (Mochi Rabbit), expressions (Sneaky UFO), and particle simulation (Mushroom Magical Dust).

 

Additionally, I tested various camera effects (Depth of Field, Turntable Camera) to make the scenes feel more dynamic.

CREATED IN

2024-2025

SOFTWARES USED

Autodesk_Maya_logo_edited_edited.png

MOCHI RABBIT

SNEAKY UFO

MUSHROOM MAGICAL DUST

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