top of page
PLAYBLAST EXPERIMENTS
DESCRIPTION
In these three experiments, I focused on making Playblasts in Autodesk Maya look as high-quality as possible without rendering.
I worked with animation techniques such as simple rigging with the Squash & Stretch animation principle (Mochi Rabbit), expressions (Sneaky UFO), and particle simulation (Mushroom Magical Dust).
Additionally, I tested various camera effects (Depth of Field, Turntable Camera) to make the scenes feel more dynamic.
CREATED IN
2024-2025
SOFTWARES USED


MOCHI RABBIT
SNEAKY UFO
MUSHROOM MAGICAL DUST
bottom of page